Teaching

  • The classroom should be a communal space where the lines between teacher, student, amateur and expert are blurred so vulnerability and knowledge can flow in all directions. The teacher is a guide, but each student is a well of knowledge full of lived experience in a world saturated in visual communication. If encouraged, observation of this lived experience creates an inclusive and collaborative classroom where life can inform design and vice versa.

    Excellent design teaching will address the whole, complete student, not just the part of them interested in visual communication. Since design cannot be separated from our daily lives, our daily lives will not be separated from the design classroom. Educating within the context of the real world opposed to the potential vacuum of an institution can reveal connections outside of design, creating and reinforcing stronger ties between theory and practice.

    While the current field of design has industry standard software, practicing ways of thinking and modes of working instead of software proficiency fosters creative problem-solving skills that can be used and adapted to a variety of complex issues. These skills cannot be rendered useless by software updates, or the unexpected evolution of workplace demands.

    Design education needs to equip students with the ability to observe the world around them, identify problems, brainstorm possible ideas, collaborate with others to iterate on those ideas to form a solution and then articulate their findings. Successful articulation will make sense to people outside the classroom as well as inside, so teaching must include helping students find their voice when talking about design. Students should leave our program feeling encouraged to ask hard questions, make discoveries and investigate their world using the practical skills and techniques they learned in class.

  • EDUCATION

    2019

    Master of Fine Arts

    University of Iowa | Iowa City, IA

    2016

    Bachelor of Fine Arts

    Concordia University, Nebraska | Seward, NE

    EXPERIENCE

    2023-Present

    Lecturer

    University of Wisconsin-Madison | Madison, WI

    Classes: Basic Graphic Design, Graphic Design for Posters, Graphic Design for Publications

    2021-Present

    Adjunct Instructor

    Madison Area Technical College | Madison, WI

    Classes: Introduction to Computer Graphics, Design Fundamentals

    2022-2023

    Art Director

    Hiebing | Madison, WI

    2021-2022

    Graphic Designer

    Church Media Squad | Sun Prairie, WI

    2017-2021

    Visual Arts Leader

    Veritas Church | Iowa City, IA

    2017-2019

    Instructor of Record

    University of Iowa | Iowa City, IA

    Classes: Graphic Design I and Elements of Graphic Design

    2015-2016

    Marxhausen Gallery Assistant

    Concordia University, Nebraska | Seward, NE

    HONORS & AWARDS

    2016

    Iowa Arts Fellowship

    University of Iowa | Iowa City, IA

    2016

    Outstanding Graduate in Art

    Concordia University, Nebraska | Seward, NE

    PUBLICATIONS

    2019

    GRAAPHS: Graphic Representations of Abstract and Altruistic Phenomenological Hymns and Stories

    University of Iowa | Iowa City, IA

    SOLO EXHIBITIONS

    2020

    GRAAPHS: Graphic Representations of Abstract and Altruistic Phenomenological Hymns and Stories (Part II)

    Morris Gallery of Contemporary Art, Missouri Valley College | Marshall, MI

    2019

    Becoming

    Main Floor Gallery, M.C. Ginsberg | Iowa City, IA

    2019

    GRAAPHS: Graphic Representations of Abstract and Altruistic Phenomenological Hymns and Stories

    Second Floor Gallery, Visual Arts Building , University of Iowa | Iowa City, IA

    2018

    Threee, TTwooo, Ooonnneee

    Second Floor Gallery, Visual Arts Building, University of Iowa | Iowa City, IA

    2017

    We Need to Talk

    Drewelowe Gallery, Visual Arts Building, University of Iowa | Iowa City, IA

    2016

    Type & Image

    Marxhausen Gallery, Concordia University, Nebraska | Seward, NE

    GROUP EXHIBITIONS

    2019

    If One of You Fails, You All Fail

    Levitt Gallery, Art Building West , University of Iowa | Iowa City, IA

    2018

    Can Graphic Design Save the World?

    Gallery E148, Visual Arts Building, University of Iowa | Iowa City, IA

    2018

    Exempli Gratia (e.g.)

    Levitt Gallery, Art Building West, University of Iowa | Iowa City, IA

    SOFTWARE, MACHINES & TOOLS

    Adobe CC (Illustrator, Photoshop, InDesign, After Effects, Acrobat)

    Microsoft Office (Teams, Word, Excel, PowerPoint, OneDrive)

    Blackboard, Slack, ClickUp, Hive, Asana and Trello

    Projectors, scanners and printers (large format and home office)

    Pencil, paper, scissors and glue

  • As a cultural arbiter of knowledge and authority, educational institutions are responsible for transparently working to continually foster a welcoming learning and working environment for every student, staff and faculty member. Diverse education systems, classrooms and curriculum are an accurate reflection of our society.

    Inclusive teaching involves examining the methods we use to teach each student, where we get our pedagogical material, which persons we highlight in design history, the material we personally consume and how we engage in our own creative research. Our efforts cannot be limited to the four walls of the classroom because–much like the classroom–we are not one dimensional. We must be honest about how our design work, political views, social behavior, environmental impact and personal decisions affect the students in our classrooms.

    Equity in the design classroom means each student should be empowered to use their genuine voice. Equipping students with the ability to articulate their ideas, emotions and unique perspectives and encouraging them to express it in their own way should be the goal of our design programs. If our curriculum produces a graduating class with same portfolio year after year, it has not equipped our students but rather forced a generic mold on unique individuals.

    If a student does not see themselves represented in our class materials, design history or work examples, how will they be able to envision themselves in the future of design? We are responsible for preparing and empowering the next generation of visual communicators, graphic designers, creative directors, animators, web designers, advertisers, typographers and content creators. Therefore, our learning environments need to create room for the next generation in its entirety, not just the parts that look like the previous generation or are easy to transpose.